Gate Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Dark Element
    SR Rarity
    Dark Element
    SR Rarity
    Dark Element
    Spell Normal
    Dark Element

      If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.

      N Rarity
      Double Attack! Wind and Thunder!!
      N Rarity
      Double Attack! Wind and Thunder!!
      N Rarity
      Double Attack! Wind and Thunder!!
      Spell Quick
      Double Attack! Wind and Thunder!!

        If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        Spell Field
        Labyrinth Wall Shadow

          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

          SR Rarity
          Riryoku Guardian
          SR Rarity
          Riryoku Guardian
          SR Rarity
          Riryoku Guardian
          Spell Normal
          Riryoku Guardian

            If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Extra Deck

              SR Rarity
              Gate Guardian of Thunder and Wind
              SR Rarity
              Gate Guardian of Thunder and Wind
              SR Rarity
              Gate Guardian of Thunder and Wind
              LIGHT 9
              Gate Guardian of Thunder and Wind
              • ATK:

              • 2500

              • DEF:

              • 2200


              "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

              SR Rarity
              Gate Guardian of Water and Thunder
              SR Rarity
              Gate Guardian of Water and Thunder
              SR Rarity
              Gate Guardian of Water and Thunder
              WATER 9
              Gate Guardian of Water and Thunder
              • ATK:

              • 2550

              • DEF:

              • 2300


              "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

              SR Rarity
              Gate Guardian of Wind and Water
              SR Rarity
              Gate Guardian of Wind and Water
              SR Rarity
              Gate Guardian of Wind and Water
              WIND 9
              Gate Guardian of Wind and Water
              • ATK:

              • 2450

              • DEF:

              • 2300


              "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

              UR Rarity
              Gate Guardians Combined
              UR Rarity
              Gate Guardians Combined
              UR Rarity
              Gate Guardians Combined
              DARK 12
              Gate Guardians Combined
              • ATK:

              • 3750

              • DEF:

              • 3400


              "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

              UR Rarity
              Relinquished Anima
              UR Rarity
              Relinquished Anima
              UR Rarity
              Relinquished Anima
              DARK
              Relinquished Anima
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Top


              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

              Need 25 UR

              UR Rarity
              Blackwing - Zephyros the Elite1 card
              UR Rarity
              Magicians' Souls3 card
              UR Rarity
              Gate Guardians Combined1 card
              UR Rarity
              Accesscode Talker1 card
              UR Rarity
              Black Luster Soldier - Soldier of Chaos1 card
              UR Rarity
              Relinquished Anima2 card
              UR Rarity
              Illusion of Chaos2 card
              UR Rarity
              Ancient Fairy Dragon1 card
              UR Rarity
              Ancient Pixie Dragon1 card
              UR Rarity
              Clear Wing Synchro Dragon1 card
              UR Rarity
              Effect Veiler3 card
              UR Rarity
              Chicken Game1 card
              UR Rarity
              Foolish Burial1 card
              UR Rarity
              Harpie's Feather Duster1 card
              UR Rarity
              Raigeki1 card
              UR Rarity
              Reinforcement of the Army1 card
              UR Rarity
              Infinite Impermanence3 card

              Main: 45 Extra: 15

              SR Rarity
              3 cardArmageddon Knight
              SR Rarity
              3 cardArmageddon Knight
              Armageddon Knight
              DARK 4
              Armageddon Knight
              • ATK:

              • 1400

              • DEF:

              • 1200


              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


              UR Rarity
              1 cardBlackwing - Zephyros the Elite
              UR Rarity
              1 cardBlackwing - Zephyros the Elite
              Blackwing - Zephyros the Elite
              DARK 4
              Blackwing - Zephyros the Elite
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


              SR Rarity
              1 cardDark Guardian
              SR Rarity
              1 cardDark Guardian
              Dark Guardian
              DARK 12
              Dark Guardian
              • ATK:

              • 3800

              • DEF:

              • 3800


              (This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.


              R Rarity
              1 cardKazejin
              R Rarity
              1 cardKazejin
              Kazejin
              WIND 7
              Kazejin
              • ATK:

              • 2400

              • DEF:

              • 2200


              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


              R Rarity
              3 cardLabyrinth Heavy Tank
              R Rarity
              3 cardLabyrinth Heavy Tank
              Labyrinth Heavy Tank
              DARK 7
              Labyrinth Heavy Tank
              • ATK:

              • 2400

              • DEF:

              • 2400


              You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


              SR Rarity
              2 cardLava Golem
              SR Rarity
              2 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              UR Rarity
              3 cardMagicians' Souls
              UR Rarity
              3 cardMagicians' Souls
              Magicians' Souls
              DARK 1
              Magicians' Souls
              • ATK:

              • 0

              • DEF:

              • 0


              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


              R Rarity
              3 cardPlanet Pathfinder
              R Rarity
              3 cardPlanet Pathfinder
              Planet Pathfinder
              EARTH 4
              Planet Pathfinder
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


              R Rarity
              1 cardSanga of the Thunder
              R Rarity
              1 cardSanga of the Thunder
              Sanga of the Thunder
              LIGHT 7
              Sanga of the Thunder
              • ATK:

              • 2600

              • DEF:

              • 2200


              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


              SR Rarity
              3 cardShadow Ghoul of the Labyrinth
              SR Rarity
              3 cardShadow Ghoul of the Labyrinth
              Shadow Ghoul of the Labyrinth
              DARK 5
              Shadow Ghoul of the Labyrinth
              • ATK:

              • 1600

              • DEF:

              • 1300


              You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


              R Rarity
              1 cardSuijin
              R Rarity
              1 cardSuijin
              Suijin
              WATER 7
              Suijin
              • ATK:

              • 2500

              • DEF:

              • 2400


              During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


              UR Rarity
              2 cardIllusion of Chaos
              UR Rarity
              2 cardIllusion of Chaos
              Illusion of Chaos
              DARK 7
              Illusion of Chaos
              • ATK:

              • 2100

              • DEF:

              • 2500


              You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


              SR Rarity
              1 cardDestrudo the Lost Dragon's Frisson
              SR Rarity
              1 cardDestrudo the Lost Dragon's Frisson
              Destrudo the Lost Dragon's Frisson
              DARK 7
              Destrudo the Lost Dragon's Frisson
              • ATK:

              • 1000

              • DEF:

              • 3000


              If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


              UR Rarity
              3 cardEffect Veiler
              UR Rarity
              3 cardEffect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              1 cardChicken Game
              UR Rarity
              1 cardChicken Game
              Chicken Game
              Spell Field
              Chicken Game

                The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                SR Rarity
                1 cardDark Element
                SR Rarity
                1 cardDark Element
                Dark Element
                Spell Normal
                Dark Element

                  If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


                  SR Rarity
                  1 cardDark Hole
                  SR Rarity
                  1 cardDark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    N Rarity
                    1 cardDouble Attack! Wind and Thunder!!
                    N Rarity
                    1 cardDouble Attack! Wind and Thunder!!
                    Double Attack! Wind and Thunder!!
                    Spell Quick
                    Double Attack! Wind and Thunder!!

                      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                      UR Rarity
                      1 cardFoolish Burial
                      UR Rarity
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        UR Rarity
                        1 cardHarpie's Feather Duster
                        UR Rarity
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          N Rarity
                          3 cardLabyrinth Wall Shadow
                          N Rarity
                          3 cardLabyrinth Wall Shadow
                          Labyrinth Wall Shadow
                          Spell Field
                          Labyrinth Wall Shadow

                            Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                            SR Rarity
                            1 cardMulti-Universe
                            SR Rarity
                            1 cardMulti-Universe
                            Multi-Universe
                            Spell Field
                            Multi-Universe

                              Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                              UR Rarity
                              1 cardRaigeki
                              UR Rarity
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                UR Rarity
                                1 cardReinforcement of the Army
                                UR Rarity
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  SR Rarity
                                  1 cardRiryoku Guardian
                                  SR Rarity
                                  1 cardRiryoku Guardian
                                  Riryoku Guardian
                                  Spell Normal
                                  Riryoku Guardian

                                    If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      N Rarity
                                      1 cardPrey of the Jirai Gumo
                                      N Rarity
                                      1 cardPrey of the Jirai Gumo
                                      Prey of the Jirai Gumo
                                      Trap Continuous
                                      Prey of the Jirai Gumo

                                        Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                        SR Rarity
                                        1 cardGate Guardian of Thunder and Wind
                                        SR Rarity
                                        1 cardGate Guardian of Thunder and Wind
                                        Gate Guardian of Thunder and Wind
                                        LIGHT 9
                                        Gate Guardian of Thunder and Wind
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2200


                                        "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                        SR Rarity
                                        1 cardGate Guardian of Water and Thunder
                                        SR Rarity
                                        1 cardGate Guardian of Water and Thunder
                                        Gate Guardian of Water and Thunder
                                        WATER 9
                                        Gate Guardian of Water and Thunder
                                        • ATK:

                                        • 2550

                                        • DEF:

                                        • 2300


                                        "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                        SR Rarity
                                        2 cardGate Guardian of Wind and Water
                                        SR Rarity
                                        2 cardGate Guardian of Wind and Water
                                        Gate Guardian of Wind and Water
                                        WIND 9
                                        Gate Guardian of Wind and Water
                                        • ATK:

                                        • 2450

                                        • DEF:

                                        • 2300


                                        "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                        UR Rarity
                                        1 cardGate Guardians Combined
                                        UR Rarity
                                        1 cardGate Guardians Combined
                                        Gate Guardians Combined
                                        DARK 12
                                        Gate Guardians Combined
                                        • ATK:

                                        • 3750

                                        • DEF:

                                        • 3400


                                        "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                        UR Rarity
                                        1 cardAccesscode Talker
                                        UR Rarity
                                        1 cardAccesscode Talker
                                        Accesscode Talker
                                        DARK
                                        Accesscode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                        Tag(s):

                                        UR Rarity
                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                        UR Rarity
                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                        Black Luster Soldier - Soldier of Chaos
                                        EARTH
                                        Black Luster Soldier - Soldier of Chaos
                                        • ATK:

                                        • 3000

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                        R Rarity
                                        1 cardCodebreaker Virus Swordsman
                                        R Rarity
                                        1 cardCodebreaker Virus Swordsman
                                        Codebreaker Virus Swordsman
                                        DARK
                                        Codebreaker Virus Swordsman
                                        • ATK:

                                        • 2300

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                        UR Rarity
                                        2 cardRelinquished Anima
                                        UR Rarity
                                        2 cardRelinquished Anima
                                        Relinquished Anima
                                        DARK
                                        Relinquished Anima
                                        • ATK:

                                        • 0

                                        • LINK-1

                                        Link Arrow:

                                        Top


                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                        UR Rarity
                                        1 cardAncient Fairy Dragon
                                        UR Rarity
                                        1 cardAncient Fairy Dragon
                                        Ancient Fairy Dragon
                                        LIGHT 7
                                        Ancient Fairy Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                        UR Rarity
                                        1 cardAncient Pixie Dragon
                                        UR Rarity
                                        1 cardAncient Pixie Dragon
                                        Ancient Pixie Dragon
                                        DARK 7
                                        Ancient Pixie Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                        UR Rarity
                                        1 cardClear Wing Synchro Dragon
                                        UR Rarity
                                        1 cardClear Wing Synchro Dragon
                                        Clear Wing Synchro Dragon
                                        WIND 7
                                        Clear Wing Synchro Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                        SR Rarity
                                        1 cardSamurai Destroyer
                                        SR Rarity
                                        1 cardSamurai Destroyer
                                        Samurai Destroyer
                                        EARTH 7
                                        Samurai Destroyer
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                        SR Rarity
                                        1 cardNumber 11: Big Eye
                                        SR Rarity
                                        1 cardNumber 11: Big Eye
                                        Number 11: Big Eye
                                        DARK
                                        Number 11: Big Eye
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2000


                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                        GATE GUARDIAN Decks in MASTER DUEL








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